Collectible cards guide
Rarities, variants, packs and drop rates, trading, the auction house and your collection: the whole card game, with the real numbers.
Collectible cards
Every World of Tanks vehicle has its collectible card. Open packs, complete your album, trade your duplicates with other players and show off your finest cards on your profile.
Cards are a collection: they give no bonus in Battle FFA, in tournaments or on the Global Map, and change nothing in World of Tanks.
Fusion
3 for 1 — Three copies of the same tank, variant and level give one copy at the next level. Free, guaranteed, up to three marks. Medals are excluded.
Fusion is irreversible. The three displayed copies will be consumed, even if no copy remains at the source level.
Fusion marks belong to each copy and follow the card through trades and auctions. All tank tiers and variants are eligible. Combination progress counts levels 0 to 3 currently owned; it decreases when the last copy of a combination is consumed. Completion by tank remains separate.
These marks are earned through fusion in Battle-Conquest. They do not certify any performance in World of Tanks. Personal Ace status remains independent and overlays every level.
Prepare fusionDiscard a card
From your album, discard one copy of your choice for 5 credits, regardless of rarity, variant or marks. No Prime bonus applies. Copies reserved for auctions are protected.
This action is irreversible, even for your last copy. The card and its marks are lost; completion and the showcase reflect your remaining copies. Your personal Ace status is kept.
Rarities and categories
A card's rarity depends only on its vehicle's tier. The last column shows the chance that a normal pack draw lands on that rarity.
| Rarity | Tiers | Chance per draw |
|---|---|---|
| Common (C) | Tiers 1 to 3 | 58.9% per draw |
| Uncommon (PC) | Tiers 4 to 5 | 20% per draw |
| Rare (R) | Tiers 6 to 7 | 15% per draw |
| Super Rare (SR) | Tiers 8 to 9 | 5% per draw |
| Ultra Rare (UR) | Tier 10 | 1% per draw |
| Legendary (L) | Tier 11 | 0.1% per draw |
- Missing rarity — if a pack cannot contain any card of a rarity (Legendary while none exists, or a themed pack), that rarity leaves the draw and the other chances grow in proportion.
- Tree or Special — tech tree vehicles make up the Tree category; premium and reward vehicles make up the Special category. Each category has its own shiny variant.
Variants
The same card can drop in several variants, which your album sorts from the most prestigious to the most common.
- Shiny — prismatic sheen, Tree vehicles only: each such card drawn from a pack has a 0.5% chance to drop as Shiny.
- Special Shiny — golden frame, Special vehicles only: each such card drawn from a pack has a 2% chance to drop as Special Shiny.
- Collector — double bronze frame, for vehicles removed from World of Tanks. A Collector vehicle's card always drops in this variant.
- Ace badge — if you hold the Ace Tanker mastery badge on a vehicle in World of Tanks, sync your masteries from your album: a badge is added to all your variants of that vehicle, current and future. The badge stays personal; your cards stay tradable.
Packs
Your packs open from the “My packs” tab of your collection. Each format sets the number of cards and what it guarantees.
| Format | Cards | Guarantee |
|---|---|---|
| Classic | 3 cards | No guaranteed rarity. May become rare or unicum when opened. |
| Rare | 4 cards | At least one Rare (R) card or better. |
| Unicum | 5 cards | Exactly one Ultra Rare (UR) card. A Legendary may also appear. |
- Upgrade — when opened, a classic pack stays classic 96.9% of the time, becomes rare 3% of the time and unicum 0.1% of the time. A pack received directly as rare or unicum never changes format.
- Bad-luck protection — you cannot open 25 packs in a row without at least one Super Rare card or better: pack number 25 guarantees one, and the counter resets as soon as you draw one. A pack that cannot contain any Super Rare card or better does not count.
- Duplicates — the same vehicle can drop several times: copies stack in your album, ready to be traded or sold.
- Themed packs — some packs only contain vehicles from one nation, one class or one tier range.
- Unavailable pack — if the catalogue can no longer deliver the promised format (for instance no Ultra Rare card left for a unicum), the pack stays sealed until it becomes possible again.
See every drop rate on the public pack page
Getting cards
- Daily reward — every daily reward claim adds a classic general pack to your packs.
- Free pack — your daily reward unlocks a free classic general pack on the dashboard, available 1 h after that reward. Each new daily reward and each free pack claim restart the full countdown, even if the previous deadline has passed or falls after midnight (UTC). Free packs do not stack. They count towards the bad-luck protection like any other pack, and are on hold as soon as your unopened classic packs reach 10, purchases included.
- Shop — packs can be offered for credits or real money, or as lottery and auction prizes. Paying in euros requires declaring your country, and is not available in Belgium.
- Quests and tournaments — cards and packs can reward a quest, a meta-tournament or a ranking in an official Battle FFA.
- Achievements — some achievement tiers grant a card or a pack.
A card received directly as a reward arrives in the normal variant (or Collector for a removed vehicle): Shiny variants only come from opening packs.
Trading and wishlist
Trading lets you swap cards with another player: each side offers at least one card, and the swap happens all at once when accepted.
- Access — both players need a linked Wargaming account and a Battle-Conquest account at least 14 days old.
- Limits — 10 accepted trades per day (UTC) for each player; an unanswered offer expires after 72 h.
- Free stock — only copies not reserved by an ongoing sale can be offered. Stocks are checked when the offer is accepted.
- Wishlist — add the cards you are missing: you are notified as soon as you get one.
Auction house
The auction house lets you auction a card for credits. It has the same access requirements as trading.
- Listing — pick a duration (30 min, 1 h, 6 h, 12 h) and a starting price. You can have 3 open sales at once, or 5 with Prime. The listed copy stays reserved until the sale ends.
- Bidding — the first bid is at least the starting price; later bids beat the current price by a step that grows with the number of bids. A bid in the last minute extends the sale by one minute.
- Escrowed credits — your bid is held while you lead and refunded as soon as another player outbids you. The seller receives the full final price: there are no selling fees.
- Cancelling — a sale can only be cancelled while it has no bid. Without a buyer, the card becomes free again.
Collection and prestige
- Album — your album tracks your completion vehicle by vehicle, all variants combined. Other players can browse your public album in read-only mode.
- Showcase — display up to 3 cards on your profile, or 5 with Prime.
- Collection trophies — tiered trophies reward credits for the number of vehicles collected, the Legendaries obtained and the completion of each nation, class and rarity.
- Leaderboard — the collection leaderboard compares your progress with other players.
Frequently asked questions
Do cards make me stronger?
No. Cards are purely collectible: they give no bonus in battle, in tournaments or on the Global Map. Buying packs therefore gives no competitive advantage.
What can I do with duplicate cards?
Duplicates stack in your album. You can trade them for cards you are missing or sell them for credits at the auction house. There is no recycling or card fusion.
Why won't my pack open?
If the catalogue no longer has enough cards to deliver the promised format, the pack stays sealed rather than giving you less than expected. It stays in your packs and can be opened as soon as the catalogue allows it.
Why can't I claim my free pack?
There are three possible reasons. You have not claimed today's daily reward yet: the button only appears after it. The 1 h countdown is not over: the button shows the remaining time. Or your unopened classic packs have reached 10: open one from "My card packs" to lift the hold. Packs bought in the shop count too.