Economy and services guide
Shop, lottery, auctions and trophies, then the site services and the Battle-Conquest mod that records your battles.
Economy and progression
Credits earned on the map and in tournaments can be spent in dedicated places. The shop, lottery and auctions are grouped around the same credit balance, and trophies reward your long-term progression.
Shop
The shop lists items you can buy with your in-game credits, with an instant delivery of the reward (credits, Prime days, inventory items). Some items can also be purchased with real money through PayPal: in that case the order is recorded and stays pending until an administrator delivers it. You can review your purchases at any time from your order history.
Lottery
The lottery lets you buy tickets with your credits to enter a draw. A lottery can be scheduled in advance: it is visible before its start time but only becomes playable once activated. You can see your bought tickets and recent draw results.
Auctions
In auctions you bid credits on an item, and the highest bidder when the auction closes wins it. An anti-sniping rule extends the end time if a bid arrives in the very last minutes, so a last-second bid does not end the auction instantly. Like the lottery, an auction can be scheduled to open at a planned date.
Trophies
Trophies are progressive challenges with bronze, silver and gold tiers. Each tier reached unlocks a reward, and your latest unlocked trophy is shown on your dashboard. Some trophies are seasonal: they can carry an expiration date after which they can no longer be earned.
Services and access
Wargaming API status
Battle-Conquest relies on the Wargaming API for WoT stats. The status page shows whether that service is operational, degraded or unavailable, along with its response time and the last check time. If registrations or refreshes misbehave, this is the first place to check.
Public demo mode
A read-only demo lets you explore the Global Map without an account. You can look at units, structures and terrain, but every action (creating a commander or spy, moving, attacking) is disabled. It is meant to discover the game before signing in. The quest page is part of the demo too: it shows a sample of the available missions, with activation disabled.
News and RSS feed
Game news is published on your dashboard and can be scheduled to appear at a planned date. A bilingual RSS feed also exposes the published news so it can be relayed elsewhere, for example to a Discord server.
The Battle-Conquest mod
The Battle-Conquest mod is a small, optional, open-source mod for the World of Tanks client. It exists because Wargaming's public API no longer refreshes the stats of some modes: there, only a mod installed on the player's machine can capture a battle's result. It does not modify the game, and you are free not to install it. It is derived from the open-source unicum.gg-mod, keeping only its battle capture, under the same license (AGPL-3.0).
Which modes?
Today, the Battle-Conquest mod serves the Onslaught and Other (event / fun) modes: a tournament in either mode can only count the battles the mod has reported. The random and bastion modes still go through the Wargaming API, with no mod. A tournament that requires the mod flags it with the "Requires the Battle-Conquest mod" badge; to register for it, at least one of your battles must already have been received.
What leaves, and what does not
The mod reads your battle results after the fact, never during one: by the time it runs, the battle is over.
- Experience, damage dealt and received, kills, spotting, capture and survival.
- No data about other players is sent.
- Your key stays with you: the mod draws it itself and sends us only its fingerprint.
Installing and linking the mod
Link your Wargaming account first: until it is linked, every report from the mod is refused. Then:
- From the "Battle-Conquest mod" page, prefer the approved version on WGMods: place its .wotmod file in the folder for your game version under mods/ in World of Tanks, or use the WGMods application. For the very latest version, download the .zip archive on GitHub and unzip it into the game folder.
- Restart the client once.
- In the garage, a notification says the game is not linked yet: click "Link my account". Your browser opens, you confirm, and the mod writes its own configuration.
- Play: your battles are sent on their own from the garage, shortly after they end. If one is missing, opening its results screen catches it up.
Already using the Unicum mod? The two install side by side. Should Unicum one day send your battles to Battle-Conquest as well, each battle is still counted once.
Frequently asked questions
Can I pay with real money?
Some shop items can be bought with real money through PayPal. The order is recorded and stays pending until an administrator delivers it; most other items are bought instantly with in-game credits.
Can I try the game without an account?
Yes. A read-only demo of the Global Map is available without signing in. You can explore the map, but all actions are disabled until you create an account.