Skip to content
Player guide

Quests and challenges guide

Weekly quests, solo or multiplayer challenges: rules, rewards, rankings and garage tracking with the Battle-Conquest mod.

Quests and challenges

The quests page brings together weekly missions backed with credits and player-created challenges, for personal goals or competitions. The Battle-Conquest mod supports both with battle tracking and a panel in the World of Tanks garage.

Use the Individual quests, Challenges, My participations and My creations tabs to switch between assigned missions and available, joined or organised challenges. If challenges and garage tracking are not yet available to your account, these links are hidden.

Individual quests

Every week you receive specific missions. Activating a quest is a stake: you invest credits upfront, and if you reach every objective before the deadline, you receive your stake multiplied by the quest’s gain factor. On failure, the stake is lost. The rules below apply to these weekly quests.

Three quests every week

Your three quests are drawn at your first visit to the quest page of the week, one per difficulty (easy, medium, hard). They stay yours for the whole week and are replaced by a new draw the following week.

  • Difficulty is not just a label: the harder the quest, the higher the stake and the gain factor it allows.
  • A quest activated at the end of a week keeps running into the next one. It stays displayed on top of the three new quests until it resolves.
  • Unactivated quests simply expire at the end of the week; nothing is lost since you never paid for them.
  • Your dashboard shows a quest card summarising the running mission, or the quests still waiting for you.

Activating a quest and betting credits

Each quest card shows its objective, the time allowed, the gain factor and the investment range before you commit. You choose your stake freely between the minimum and the maximum, and a live preview tells you exactly how many credits a success would pay. The stake is debited immediately and the countdown starts right away.

  • One activation per day (UTC): you cannot chain several quests within the same day.
  • One quest at a time: as long as a mission is running, the other cards stay locked.
  • Gain factor: a success pays your stake multiplied by that factor, always strictly above 1, so a completed quest is never a losing bet.
  • Prime: if your Prime is active, the credit multiplier applies to the quest reward like to any other credit gain.

Objectives, tank filter and battle cap

An objective is always measured as a progression: the game snapshots your WoT stats at activation and compares them to your stats at resolution. Your career total does not matter, only what you accomplish during the mission.

  • Measurable criteria: experience, wins, damage dealt, tanks destroyed, tanks spotted, shots, hits and penetrations.
  • Composite quests: a quest can combine several objectives. They are conjunctive — you must reach them all to succeed, and the card shows one progress bar per objective.
  • Battle cap: some quests limit the number of battles you may use. Going over the cap loses the quest, even if you later reach the target. If you reach the target within the cap but no reading sees it before you keep playing, the quest can be lost too: refresh your stats in time, or install the optional Battle-Conquest mod, which tracks your battles one by one and validates the objective at the battle where it was reached — for wins, damage, tanks destroyed and spotted, including with a compatible tank filter.
  • Tank filter: a quest can only count tanks of certain tiers and/or classes. Tier and class combine, and battles played in other tanks contribute nothing. The filter is always displayed on the card before you invest.

Following your progress

While a quest is running, the card shows a countdown to the deadline, one progress bar per objective, the battles you used and the date of the last stats reading. The Update my WG stats button pulls a fresh reading from Wargaming — it is the same shared refresh as Battle FFA and the Global Map, so a single cooldown covers all three modes.

  • A background reading also updates your progress on its own, without any action from you.
  • Quests using a tank filter are the exception: their progress only refreshes on your manual refresh, because the per-tank reading cannot be batched.
  • The countdown is only a display. The real resolution happens server-side, so a clock that is off on your machine changes nothing about the outcome.

Resolution and reward

A quest does not always wait for its deadline. As soon as the verdict can no longer change, it is closed on the spot during a manual refresh: objective reached within the battle cap means an immediate success and payout, going over the battle cap means an immediate failure. Otherwise the game settles the mission at the deadline. Either way, a notification tells you the result.

  • Closing early frees your slot, so you can activate another quest sooner (still within the one-per-day limit).
  • A resolved card details what you actually achieved: value reached against the target, what was missing on a failure, and the battles used.
  • Some closures are unverifiable: the Wargaming API stayed unreachable past the grace period, or the quest's criterion no longer exists. There is no gain in that case, but it is not counted as a failure either.

Resetting or swapping a quest

Two paid buttons let you take back control of your week. Both are plain credit fees, deducted immediately.

  • Reset: available on a running or failed quest. The mission stays the same, but everything starts over — a fresh starting reading, a fresh deadline, progress back to zero. The fee is not added to your stake, so the potential gain does not change. The one-activation-per-day limit does not apply: you are not starting one more mission, you are replaying this one. Retrying a failed quest does put it back in progress, though, so it needs your slot to be free: the button stays greyed out while another quest is running. From the second attempt on, the card shows the attempt number.
  • Swap quest: available on a quest you have not activated yet. It is replaced by another quest of the same difficulty, drawn at random, never one you already have this week. Since nothing was invested, only the mission changes.

History and trophies

The quest history lists every mission you finished, with what you invested, what you earned and what you achieved. It also sums up your record: quests played, success rate, current streak, credits invested, credits earned and net balance. Unverifiable closures are excluded from those stats — they neither break your streak nor extend it.

Quests also feed the trophy engine: credits invested, successes by difficulty, credits won and your best success streak can all unlock rewards, and quest rewards count towards the cumulative credits earned trophy.

Player-created challenges

A challenge has its own rules and playing period. It does not inherit the stake or multiplier of a weekly quest. Joining is free; the creator funds any BC credit rewards.

Creating and publishing a challenge

  1. Under My creations, choose Create a challenge. Start with a custom mission or prefill a template, then set one to three objectives that must all be reached, a primary criterion and the Race or Final cumulative format. Available metrics include base XP, total vehicle XP and gross or net WoT credits: these battle credits are separate from the BC credits used for rewards.
  2. Choose the allowed modes: Random, Ranked, Onslaught, Stronghold, Frontline or Other. Tier, class and specific vehicle filters combine; an empty category imposes no restriction. Every vehicle used in a battle must match the filters. If you set a cap, only the first eligible battles count; 0 means unlimited.
  3. Set public or private visibility, capacity and late registration. Schedule an automatic start and end, or a lobby you launch manually before its deadline. Playing time ranges from 1 hour to 30 days; a lobby must launch within 30 days of publication. Enter dates in your account’s time zone.
  4. Optionally add rewards for individual places or ranges of places, then choose Review before publishing. This saves a private draft under My creations, without charging or reserving credits. Review the summary and confirm to publish and pay the displayed amount.
  • A capacity of 1 creates a private, free personal challenge with no pot or rewards; only the creator can register. With 2 or more places, the challenge can welcome other players and may start with a single participant.
  • For a challenge with multiple places, the pot and fees are charged on publication. Fees are 15% of the pot, rounded up to the next credit, with a minimum of 50 BC credits even without rewards. Before anyone registers, editing adjusts the pot and may increase fees; fees already paid are retained, even when switching to solo.
  • The first registration freezes the rules and rewards, even if that player later withdraws. Publishing does not register you: the creator must also choose Join to participate.

Joining and playing

  • Link your WoT account and an up-to-date Battle-Conquest mod compatible with the challenge’s modes and metrics before registering. No previous battle is required. You can create and publish with a linked WoT account before linking the mod, but participation requires this compatibility.
  • Open a public challenge or a private challenge’s shared link, read the rules and accept the possibility of early closure, then register. A private link grants BC accounts read access only; it does not register anyone. You may withdraw only before the start.
  • Only battles started after both the challenge start and your registration, then finished before closure, are eligible. Late registration therefore never recovers earlier battles. Also respect the displayed modes, filters and limits.
  • One participant is enough to start. A scheduled challenge with no participants or a lobby not launched by its deadline is cancelled: the pot returns to the creator and fees are retained.

Rankings, closure and rewards

  • Race: the first completion of every objective is retained; ranking compares completion time, then battles needed. Final cumulative: all objectives must be met at closure; the primary criterion then ranks players, followed by the earliest time that total was reached and battles played. The leaderboard page details results and unranked players.
  • The creator may close the challenge immediately after it starts, with no minimum duration, after confirmation. Battles still in progress are excluded. After normal or early closure, a 24-hour period allows reports from already finished battles to arrive: the leaderboard remains provisional during this period.
  • Automatic settlement freezes the leaderboard and pays credits after this period, unless payment is on hold or required data is missing. A report received from the mod does not by itself validate an objective. Check the last calculation time and result status on the site.
  • Rewards require at least two participants. If the challenge keeps only one participant, no reward is awarded and the pot is refunded; fees are retained. Tied players share the credits for the places they occupy, rounded down; vacant places and remainders return to the creator. Custom prizes are delivered manually by the creator, including for shared places.
  • The creator may cancel a manual lobby before it starts; a scheduled challenge may only be cancelled before the first registration. The pot is refunded and fees are retained. Once it has started, use closure and settlement. To dispute a result, use the leaderboard’s Contact link; an administrator may hold payment and review reports before settlement.

Tracking quests and challenges in the mod

Install and link the mod from My mod. It remains optional for individual quests, but is required to participate in challenges. The Garage tracking panel is available on the quests page and in the World of Tanks garage when this feature is open to your account.

  • Select an active quest or a challenge you joined, then save. You can also follow a public challenge by its identifier; for a private challenge, first open its shared link on the site with your BC account. Following a challenge does not register you or grant reward eligibility.
  • Compare your progress with the platoon detected in the mod or choose a manual list: type at least two characters of a BC username, then select a suggestion. Your account stays included, with up to four other players. Both modes keep their settings separately; players without a BC account are not compared.
  • The selection, mode and player list are synchronised per account between the site and mod. In the garage, Next quest cycles through choices; you can move or collapse the panel, which hides during battle and returns afterwards. Its language follows your FR/EN preference on the site.
  • On returning from battle, the mod retrieves results and first displays its provisional metrics. Once receipt is confirmed, the server’s stored data replaces them. For compatible individual quests, tracking random battles one by one can prove completion within the cap, including with a vehicle filter; supported metrics are wins, damage, kills, spotting, WG-comparable XP, shots, direct hits, penetrations and explosion hits. If a relevant battle lacks a required measurement, the quest keeps the Wargaming verdict.
  • Distinguish Official, from server calculations, and Mod estimate. A comparison without registration remains indicative. Missing or non-comparable data is not zero: an individual quest’s XP target uses XP comparable with WG totals, including premium in supported cases and excluding XP reserves. Challenges retain their base XP and total XP criteria. The server decides successes, rankings and rewards.
  • Tracking keeps ongoing items and the latest finished item, quest or challenge. Closed — receiving final results means play has ended but reports may still arrive; only final results confirm settlement. Find other attempts and results in the site’s histories and leaderboards.
  • The panel refreshes regularly and after a result upload. On failure, the last values and their age stay visible with an offline status. If configuration changed elsewhere, use Reload configuration before saving again. For incomplete results, use an up-to-date mod: reopening the result in game may supply missing data if the result is still available and its economy variant is supported. Expired results and unsupported variants cannot be recovered this way; contact us if data remains missing.

Install or manage my Battle-Conquest mod

Frequently asked questions

Why can I not activate a quest?

Three reasons cover almost every case: no Wargaming account is linked, a quest is already running, or you already activated one today (UTC). Only one quest can be activated per day, and only one can run at a time.

My quest progress bar is not moving

Check the tank filter on the card first: a filtered quest only counts battles played in the listed tiers and classes, and its progress refreshes only when you press the WG stats update button. Also remember that only the progression since activation counts, never your career total.

My quest closed as unverifiable: did I lose?

It is a neutral closure, not a defeat you caused: the Wargaming API stayed unreachable past the grace period, or the quest criterion no longer exists. There is no gain, but the closure neither breaks nor extends your success streak and is excluded from your history stats.

Why can I not join a challenge?

Check your WoT and mod links, the mod’s update and its compatibility with the challenge’s modes and metrics. The session may also be full, closed or no longer accepting late registrations. A private link or garage selection only grants read access: registration on the site is still required.

The mod sent my battle: why is the challenge still provisional?

Receipt confirms that the report was stored, not that the challenge was validated. The server recalculates progress and checks the period, rules and cap. After closure, it waits another 24 hours for late reports before settlement. Missing data or a payment hold can extend this wait. With an up-to-date mod, reopening a result may supply available, supported data within the receipt deadline. Reopening cannot resolve expired results or unsupported economy variants; contact us if data remains missing.